Game Development

If you had a good time playing the game, you’re a winner even if you lose.

Gaming Development

The silicon age has heralded a tremendous shift in the way gaming has been perceived. It’s gone from a nerd’s pastime to everyone’s guilty pleasure to just being everyone’s pleasure. The number of gamers now is a little over half of the global population. A lot of people are either playing a game or making one. The market is very conducive to small organisations at the moment.

Indie titles are all the rage right now. Temple Run was made by just three people. The internet has a zillion tutorials and tools to make it happen. But in all honesty, it just comes down to four things.

Conceptualization

The concept forms the very skeleton of a game. It needs to be well laid and planned for the game to take proper shape, its strength lies in this. And considering how vast video games tend to be, under the wrong hands they tend to get mismanaged. This differentiates a good game from a bad one.

Game Art

Once the concept is solid, we then start working on the game art. The way each button looks. The health bars. The foreground and background. Characters and their animations. Every contour. Every shadow. It takes every pixel to make the game’s art. The art style is the judge, jury and execution

Coding

The behind the scenes of every mobile game and app. Strings and strings of code that form the very DNA a product. There are plenty of tools that are freely available for game developers. You can either build a custom code from scratch or use a readily usable stock option.

Distribution

Once the concept is solid, we then start working on the game art. The way each button looks. The health bars. The foreground and background. Characters and their animations. Every contour. Every shadow. It takes every pixel to make the game’s art. The art style is the judge, jury and execution